All Commander Decklists From Commander Masters Magic The, 46 OFF

How Many Cards Are In A Commander Deck: Everything You Need To Know

All Commander Decklists From Commander Masters Magic The, 46 OFF

When it comes to the Commander format in Magic: The Gathering, deck construction is one of the most important aspects of the game. The rules for building a Commander deck are unique and specific, setting this format apart from others. Among these rules, the number of cards in a Commander deck is a critical point to understand, especially for new players who are just diving into this exciting multiplayer format. So, how many cards are in a Commander deck, and what makes them special?

In this article, we’ll guide you through everything you need to know about building a Commander deck, starting with the exact card count. Along the way, we’ll explore the essentials of deck construction, highlight the importance of your Commander, and delve into some common strategies to help you build a winning deck. Whether you're a beginner or a seasoned player looking to refine your skills, this detailed guide is your one-stop resource.

By the end of this article, you'll not only know how many cards are in a Commander deck but also gain a deeper understanding of deck-building strategies, card selection, and how to optimize your deck for maximum performance. Let’s get started on your journey to becoming a master of the Commander format!

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  • Table of Contents

    What Is a Commander Deck?

    A Commander deck is a type of deck used in Magic: The Gathering, specifically designed for the Commander format. This format is also known as Elder Dragon Highlander (EDH) and is one of the most popular ways to play the game. Commander is a multiplayer-focused format that emphasizes creativity, social interaction, and strategic gameplay.

    The distinguishing feature of a Commander deck is its singleton nature, which means you can only include one copy of each card (excluding basic lands) in your deck. Additionally, every Commander deck is led by a legendary creature or a planeswalker acting as its "Commander." This card sets the tone for your deck and defines your strategy.

    Commander decks are designed to accommodate a wide variety of playstyles, from aggressive and fast-paced approaches to more defensive and control-oriented tactics. The flexibility of this format attracts new players and experienced veterans alike, offering endless possibilities for creativity and strategy.

    How Many Cards Are in a Commander Deck?

    Every Commander deck contains a total of exactly 100 cards, including your Commander.

    Unlike other Magic: The Gathering formats, where the standard deck size is typically 60 cards, the Commander format sets itself apart with its 100-card requirement. This larger deck size creates a unique gameplay experience, as it encourages players to explore a broader range of cards and strategies.

    The 100 cards in a Commander deck include 99 cards in the main deck and the Commander card itself, which is kept in the command zone. It’s important to note that the Commander is not shuffled into the main deck; instead, it remains accessible throughout the game, providing a consistent strategic advantage.

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  • When building your Commander deck, you’ll need to carefully balance your card choices to ensure you have the right mix of lands, creatures, spells, and other card types. The 100-card limit can be both a challenge and an opportunity, as it forces players to make strategic decisions about what to include and what to leave out.

    Why Does a Commander Deck Have 100 Cards?

    The 100-card size of a Commander deck is a deliberate design choice that reflects the format’s emphasis on variety and unpredictability. With a larger deck size, players are encouraged to experiment with different cards and strategies, making each game unique.

    Additionally, the 100-card limit helps to balance the game by reducing the likelihood of drawing the same powerful cards repeatedly. This creates a more dynamic and engaging experience for all players, as no two games are ever the same.

    The larger deck size also aligns with the multiplayer nature of Commander, where games typically last longer than in other formats. A 100-card deck provides players with more options and resources to sustain them through extended gameplay sessions.

    How to Pick Your Commander?

    Your Commander is the cornerstone of your deck and plays a crucial role in shaping your strategy. Choosing the right Commander is one of the most important decisions you’ll make when building your deck.

    When selecting a Commander, consider the following factors:

    • Color Identity: Your Commander’s color identity determines which cards you can include in your deck. For example, if your Commander has a blue and white color identity, you can only include cards with blue, white, or colorless mana symbols.
    • Playstyle: Think about your preferred playstyle and choose a Commander that aligns with it. If you enjoy aggressive gameplay, look for a Commander with abilities that support that strategy. If you prefer control, consider a Commander with defensive or disruptive abilities.
    • Synergy: Look for Commanders that synergize well with the cards you want to include in your deck. Building around your Commander’s abilities can create a more cohesive and effective deck.

    Once you’ve chosen your Commander, use it as a guide to build the rest of your deck. Focus on cards that complement your Commander’s abilities and enhance your overall strategy.

    What Are the Rules for Building a Commander Deck?

    Building a Commander deck involves following a specific set of rules designed to ensure fairness and balance. Here are the key rules to keep in mind:

    1. Deck Size: Your deck must contain exactly 100 cards, including your Commander.
    2. Singleton Rule: With the exception of basic lands, you can only include one copy of each card in your deck.
    3. Color Identity: Every card in your deck must match your Commander’s color identity.
    4. Commander Zone: Your Commander starts the game in the command zone and can be cast from there.
    5. Mulligan Rule: Commander uses a special mulligan rule called the “Partial Paris Mulligan.”

    By adhering to these rules, you’ll ensure that your deck is legal for play and optimized for the Commander format.

    Difference Between Commander and Other Formats

    Commander stands out from other Magic: The Gathering formats due to its unique rules and gameplay experience. Here’s a quick comparison:

    AspectCommanderStandard/Modern
    Deck Size100 Cards60 Cards
    Singleton RuleYesNo
    Multiplayer FocusYesNo
    Commander CardRequiredNot Applicable

    These differences make Commander a unique and enjoyable format, offering a fresh perspective on Magic: The Gathering gameplay.

    How to Balance Land and Spells?

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    Frequently Asked Questions

    Can I have more than one legendary creature in my deck?

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    Is it mandatory to have exactly 100 cards?

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    What happens if my Commander is removed from play?

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    Can planeswalkers be used as Commanders?

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    How do I determine my Commander’s color identity?

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    What is the command tax?

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    Conclusion

    Building a Commander deck is both an art and a science, requiring a mix of creativity, strategy, and adherence to the format’s rules. With exactly 100 cards in your deck, including a carefully chosen Commander, you’ll be ready to enjoy the unique and exciting gameplay that this format offers. Whether you’re new to Commander or a seasoned player, we hope this guide has provided valuable insights to help you build and optimize your deck. Good luck, and may your games be epic!

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